Jump to content


Photo
- - - - -

American not so much for cooking knife


  • Please log in to reply
37 replies to this topic

#21 UrbanMob

UrbanMob

    Member

  • Members
  • PipPip
  • 43 posts

Posted 09 April 2009 - 08:04 PM

Ye haa cowboy its works:D I did actually try to upload an archived piece before but it was over the 2 meg limit. Im a noobie^^

#22 UrbanMob

UrbanMob

    Member

  • Members
  • PipPip
  • 43 posts

Posted 10 April 2009 - 08:00 AM

This will be the last time im ever going to post on this whole knife malarkey, as I think ive milked it enough. This is just showing my MentalRay render test, I think it looks better than the standard scanline,omni+skylight set up I usually use to render. What do u peeps reckon?

#23 Madeyes

Madeyes

    Member

  • Members
  • PipPipPip
  • 172 posts

Posted 10 April 2009 - 03:54 PM

Looks nice. Now can you do it with all the other weapons :)
Posted Image
Nothing's foolproof to a sufficiently talented fool.

CPU: Intel i7 940
GPU: XFX GTX 280 x 2
RAM: 6GB Dominator DDR3
Mobo: Asus Rampage 2 x58
WD 150Gb (10,000rpm) + WD 400Gb
Sound card: X-FI Gamer
OS: Win 7
RO: All settings at max. Constant 90+ fps
RES: 1680x1050

#24 Razorneck

Razorneck

    Veteran

  • Festung Europa Tester
  • PipPipPipPipPip
  • 970 posts

Posted 10 April 2009 - 04:11 PM

Wow :shock: That really is looking awesome!

Good job mate!
Posted Image

Retired DH developer

Maps: Bois Jacques, Poteau Ambush (w/ Jörg Biermann), Noville, Son, Nuenen, Dog Green (w/ Exocet, Sichartshofen), Wanne (w/ BOH-rekrut)

DH Forums - Going off topic since 2006

#25 Protector

Protector

    Darkest Hour Alum

  • Members
  • PipPipPipPip
  • 468 posts

Posted 11 April 2009 - 10:32 AM

obviously you have perfected that render of yours, your texture still needs work on the edges though, the part that protects your hand from slipping onto the blade needs some scratched edges as its the part of the knife that will come in contact with stuff as usually its not protected by a bayonet case thingy and you already know how i feel about the handle :D give the proper style a try :D

oh and the i'm not sure on the roughness of the blade, although it gives it more depth I would prefer a more smooth but scratched version.
Posted Image

#26 UrbanMob

UrbanMob

    Member

  • Members
  • PipPip
  • 43 posts

Posted 11 April 2009 - 05:34 PM

Yea you are right about the blade being too rough, I think the easiest way of fixing it would be to tone down the normal bump just on the blade area. I think its so difficult to produce a render of anything and for every1 not to find some little niggle with it. I mean think about it, its like 0.01 of how it would look when its moving...In real life:D
Take a photo of sum1 for example, its so easy to nit pick at the person, and even they notice things they hate about there body,face etc. In real life they and it^^ look fine:D

#27 Protector

Protector

    Darkest Hour Alum

  • Members
  • PipPipPipPip
  • 468 posts

Posted 11 April 2009 - 09:04 PM

lol i'm not trying to be difficult i'm just giving my critism's as a fellow texture artist, if it was just a model I would say "wow thats awesome" because I couldn't personally make something better.

At the end of the day its your texture and if your happy who cares what anyone else thinks right!

heres some small changes obviously not done properly as I just did them onto the picture but yeh.
Posted Image
Posted Image

#28 Schneller

Schneller

    Elite Veteran

  • Jackboot Games
  • PipPipPipPipPipPip
  • 1,675 posts

Posted 06 May 2009 - 04:52 AM

As someone who owned a Ka-bar for years, I can tell you HELL YES that looks great!

Now that you've proved you can do that, what about one of the most requested small arms in the history of the forum?

[attachment=0:3b0uw0gu]MauserC-96.jpg[/attachment:3b0uw0gu]

The Mauser C96...this would make you a hero!

Seriously, I'm sure the Boss has a list of his own and you should pay more attention to his than mine :wink:

Schneller
Posted Image

Wilsonam wrote: But, as someone said - perhaps just a touch too anal for a game

WUK: What! Thats impossible! Blasphemie!

#29 RustIronCrowe

RustIronCrowe

    Veteran

  • Members
  • PipPipPipPipPip
  • 553 posts

Posted 09 May 2009 - 02:07 PM

Hmm. A HERO, huh?

*RustIronCrowe vanishes into the shadows, muttering something about where he placed those Mauser blueprints...*
Posted Image

#30 Schneller

Schneller

    Elite Veteran

  • Jackboot Games
  • PipPipPipPipPipPip
  • 1,675 posts

Posted 13 May 2009 - 03:17 PM

Ha---you screwed up and proved you could do stuff---now you're on permanant duty!

Here are some of the small weapons that have been discussed at length. YOU NEED TO CHECK WITH EXO OR PRO TO SEE WHAT HAS PRIORITY.

Seriously, the C96 was requested Hot and Heavy on the forums. The other small arm is the grenade launcher; US, German, and UK versions. I think there has already been some work done on these but. sometimes projects get dropped when people leave or must work on something with higher PRIORITY. There may be existing files that just need to be perfected---Pro or someone shoud be able to tell you the status of this program.

Then there is a modification of the M1919 MG with shoulder stock.
[attachment=1:2ne6mbjg]m1919a6r.jpg[/attachment:2ne6mbjg]

This has the flash hider and a stock extension coming off the pistol grip. This is actually the model (IMHO) that should be in the game. The bipod should remain in the down position I don't see any need to animate it as no one would ever likely raise it in a battle. The weapon simply can't be fired accurately without the bipod (like the MG42).

Oh and a Potato Masher with the "Splittering" enhanced fragmentation wrapper...although, this might strictly be a cosmetic enhancement for "Cool Factor" as there seems to be a general resistance to making grenades more effective.
The serrated style fragmentation sleeve was developed by German Army in 1942. A serrated cylindrical sleeve is used to convert the M43 and M24 stick grenades from concussion to fragmentation type. A must have accessory for German stick grenades.
[attachment=0:2ne6mbjg]tan_sleeve.jpg[/attachment:2ne6mbjg]
This was slipped over the standard grenade then crimped down with three or four tabs, this one looks more like a snap-on version. This one is painted tan but, I doubt if the ones seen in France would have been this color---although this would need some research.

However, there has been discussion of things that are more powerful... like Tellermines, US 1/2 pound TNT blocks, and hand detonators for these devices. THAT IS ASSUMING THAT THESE ARE DESTINED FOR THE GAME. If equipped with short time fuses, they are no more functional than the current satchel charge. However, if equipped with hand detonators they become command detonated explosives that pose an entirely different threat on the battlefield.

Finally, there has been a lot of discussion of Mortar Systems. Exo has a British two-inch mortar already under construction. There was a very similar US equivalent in 60mm size. The German unit was NOT employed in the same way as the US and UK units. And was really out of front line use by 1944.

So, my point is that there are a lot of cool projects with potential.

I hope you have enormous fun with them. I would be happy to help with photos or drawings on anything you start on.

Schneller
Posted Image

Wilsonam wrote: But, as someone said - perhaps just a touch too anal for a game

WUK: What! Thats impossible! Blasphemie!

#31 RustIronCrowe

RustIronCrowe

    Veteran

  • Members
  • PipPipPipPipPip
  • 553 posts

Posted 13 May 2009 - 09:53 PM

Ach bloody hell... I guess thats the lot of a specialist. Field promotions are a bitch, aren't they? Hehe

By "grenade launcher" you are speaking of rifle-mounted grenade attachments (such as the schießbecher) or are we speaking of complete modifications such as the more effective Granatbüchse-39 type instances? In either case the only thing that really needs modelling is the launcher attachment and the sight attachment, as the rifles proper are simply the pre-existing versions (or I have a complete PzB-39 model that can be used as the base for any Granatbüchse variant). The same would apply (I believe) for allied versions, although my knowledge of allied infantry weapons is a bit more limited.

For that matter, although the PzB-39 is not generally considered effective against any mid-to-late war allied armor, having a penetration of only about 30mm @ 100m, this would still pose a threat to crews within something like the Greyhound... if desired I would be happy to donate it to the cause as it is already fully modelled and skinned. (pic attached). As I said earlier it is not too great a trouble to modify the front barrel to accommodate the schießbecher attachment, which basically makes it a GB-39. Even the bipod is really identical to the one used on the MG-34.

Posted Image
Posted Image
Posted Image

The fragmentary sheath for stick grenades... what is the actual thickness of the additional metal? For this it would be a simple matter of extruding the body slightly and then taking care of all the details via pure texture overlay, I'd reckon. Granted, the actual chamfered incisions would look much better if actually part of the geometry, but it makes little sense to add unnecessary polys if not essential.

Tellermines? Ja, bitte!

We should add a new thread (unless one already exists) which updates any priority small arms requests for easy reference, as well as possibly having a seperate thread for any static props or scenic elements which are more than just purely speculative...

PS: M8 Greyhound is in final stages currently. reworking surface elements slightly to reduce overall polycount and adding simple interior compartment elements. Should be pics posted in a few hours in its appropriate thread...
[Edit: There is a perfectly workable thread already existing concerning such matters... forgive my last, redundant and somewhat ignorant request ;)]
Posted Image

#32 -totenkopf-

-totenkopf-

    Senior Member

  • Members
  • PipPipPip
  • 108 posts

Posted 14 May 2009 - 11:47 PM

well this would be interesting to put ingame :mrgreen:

PS: M8 Greyhound is in final stages currently. reworking surface elements slightly to reduce overall polycount and adding simple interior compartment elements. Should be pics posted in a few hours in its appropriate thread...


haven't seen it yet,but what about the stuart..how thick is that armour?and can it be penetrated with this panzerbüchse?

p.s.good looking model you got there!
http://panzerdivision.clanservers.com/
Posted Image
LSSAH-PzOstz.Schulze
DH-Tester.

#33 RustIronCrowe

RustIronCrowe

    Veteran

  • Members
  • PipPipPipPipPip
  • 553 posts

Posted 15 May 2009 - 03:42 PM

I would certainly not be the final word on such matters, but I can say this: The Stuart (as with all other vehicles with additional protective plating) has variable armor thicknesses dependent largely on the target area. This will range generally from something less than 15mm to over 50mm. As the PzB-39 has a penetration value of ±30mm @ 100 meters using the Patrone 318 cartridge, it is entirely possible that at close range, and with the right trajectory, it could send fragmented metal whizzing through the hull compartment (or into the engine block, or into the treads, or into the ammunition stowage, or into the fuel tank...).

So, yes. I'd reckon that it could penetrate the thinner plates of a Stuart. ;) It would certainly be worth a try of one was issued to your tank-destroyer squad.

The PzB-39 was considered effective only against armor standards of the early-war (which basically carried over from WWI) and saw most of its action during the initial stages of the war from Poland to the Ukraine. It was utilized by the Afrikakorps as well to a limited extent but it was soon discovered that it was virtually useless against allied armor by 1941-42, and certainly too cumbersome and slow to be deployed as an antipersonnel weapon.

[PS: I think we have officially deviated from the OP's thread sufficiently to warrant a new topic if this conversation is to be continued, eh?]
Posted Image

#34 UrbanMob

UrbanMob

    Member

  • Members
  • PipPip
  • 43 posts

Posted 20 May 2009 - 01:39 AM

Hey peeps, firstly why has my post been over shadowed?, secondly my psu is dead,so im using whatever pc I can get hold of to post, thirdly what was meant by "Ha---you screwed up and proved you could do stuff---now you're on permanant duty!"

Finally, I only have 1 more assignment to finish then im done with uni...but i dont want the blue pill Morpheus, I would rather have the red pill and stay in gaga land. So yea, time to get my groove on and hopefully produce some decent work for my portfolio. Still got so much to learn, but will be totally worth it at the end...me hopes and prays to the being that is greater than us all.

I will get that pistol done as soon as im finished updating/optimizing all of my old work.

Your caring contributor. Alex

#35 RustIronCrowe

RustIronCrowe

    Veteran

  • Members
  • PipPipPipPipPip
  • 553 posts

Posted 20 May 2009 - 02:06 AM

[PS: I think we have officially deviated from the OP's thread sufficiently to warrant a new topic if this conversation is to be continued, eh?]


Hopefully this may address your question regarding the overshadowing of your original thread. (OP=Original Post). It was my way of recognizing that it had deviated a bit.
Posted Image

#36 -totenkopf-

-totenkopf-

    Senior Member

  • Members
  • PipPipPip
  • 108 posts

Posted 20 May 2009 - 04:12 PM

[PS: I think we have officially deviated from the OP's thread sufficiently to warrant a new topic if this conversation is to be continued, eh?]


Hopefully this may address your question regarding the overshadowing of your original thread. (OP=Original Post). It was my way of recognizing that it had deviated a bit.


Well,lets say we start a new thread then :wink:
Wanna see what you have for us RustIroncrowe..
http://panzerdivision.clanservers.com/
Posted Image
LSSAH-PzOstz.Schulze
DH-Tester.

#37 RustIronCrowe

RustIronCrowe

    Veteran

  • Members
  • PipPipPipPipPip
  • 553 posts

Posted 20 May 2009 - 05:17 PM

Well,lets say we start a new thread then :wink:
Wanna see what you have for us RustIroncrowe..


That's what the Dev section is for... ;)
Posted Image

#38 -totenkopf-

-totenkopf-

    Senior Member

  • Members
  • PipPipPip
  • 108 posts

Posted 20 May 2009 - 05:27 PM

Well,lets say we start a new thread then :wink:
Wanna see what you have for us RustIroncrowe..


That's what the Dev section is for... ;)

New 3D-Topic than..maybe? :D
http://panzerdivision.clanservers.com/
Posted Image
LSSAH-PzOstz.Schulze
DH-Tester.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users