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Forgotten Hope 2 update it out


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#21 Ts4EVER

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Posted 14 May 2011 - 06:09 PM

There is one full server and one half filled as we speak: http://forgottenhope..._gameserver.php?

#22 Atkins

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Posted 15 May 2011 - 06:54 AM

The new Bulge map pics remind me about DH maps like stoumont. Now if only they would make the mod little less arcadish by removing all the autospotting and whatnot crosshairs and the godawful "enemy spotted"-yell spamming. The screen is filled with all kind of shiny text and minimap which kinda suck the immersion away. I doubt they won't change this but still one can always hope :D

Anyway, the graphics look good and 64 and 64+ gameplay is always welcome in the era of consoleport-32-player-games...

Shame that there isnt that many players in that mod... :(

#23 Ts4EVER

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Posted 15 May 2011 - 12:00 PM

The devs have already announced that there will be a lot of gameplay changes in the next version. I am only a beta tester so I can't go into the specifics due to nda, but I think especially you guys will like a lot of it.
Player numbers are small but stable. On european evenings you usually get 2 full servers. The biggest problem is the lack of American players.

#24 Alvin Fuchs

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Posted 15 May 2011 - 09:48 PM

but I think especially you guys will like a lot of it.


Sounds like pro-realism to me!
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#25 Atkins

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Posted 16 May 2011 - 05:51 AM

The devs have already announced that there will be a lot of gameplay changes in the next version. I am only a beta tester so I can't go into the specifics due to nda, but I think especially you guys will like a lot of it.
Player numbers are small but stable. On european evenings you usually get 2 full servers. The biggest problem is the lack of American players.


I believe you and I will give it a shot when 2.4 comes out. (Well I would have tried it anyway.)
Perhaps this time I (and others) will play it more.

Any idea if they will implement a Mumble plugin like PR did?

#26 Ts4EVER

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Posted 22 May 2011 - 06:06 PM

News update:

[tmb:rzfuvsc7]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110522/rocket_willy.jpg[/tmb:rzfuvsc7]

#27 Giftzwerge

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Posted 25 May 2011 - 05:01 PM

The devs have already announced that there will be a lot of gameplay changes in the next version. I am only a beta tester so I can't go into the specifics due to nda, but I think especially you guys will like a lot of it.
Player numbers are small but stable. On european evenings you usually get 2 full servers. The biggest problem is the lack of American players.

Do some of the changes have anything to do with the railgun-like accuracy of all the weapons?

#28 Ts4EVER

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Posted 26 May 2011 - 06:51 AM

Considering it is a lot more realistic then all possible alternatives I'd say no.

#29 Hans Ludwig

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Posted 26 May 2011 - 07:09 AM

Considering it is a lot more realistic then all possible alternatives I'd say no.


FH2 is no where near realistic. It's just BF2 with WW2 skins. That's why no realism unit actually plays the game.

#30 Ts4EVER

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Posted 26 May 2011 - 07:16 AM

They probably wouldn't play it either if it had BF2 style shot deviation, which makes a lot less sense than having hte gun actually shoot where you aim it and let the recoild doing the dispersion.

#31 Giftzwerge

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Posted 03 June 2011 - 10:35 AM

They probably wouldn't play it either if it had BF2 style shot deviation, which makes a lot less sense than having hte gun actually shoot where you aim it and let the recoild doing the dispersion.

Uhm..no..FH2 is no where near realism. It doesnt even have realistic ballistics, instead of that you have railgun-accuracy on all weapons which pretty annihilates good infantry gameplay/firefights. Better stick a small dot on the exact middle of my screen to improve my aiming omg l33t haxors!

#32 Ts4EVER

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Posted 12 June 2011 - 06:13 PM

Hello and welcome back to another update of Forgotten Hope! It has been a few weeks since we've had an update, but today we are back, ready to begin showing off some of the more major changes that you will see coming in 2.4, along with a small teaser trailer, and a new shovel!

Up first, we are proud to show off the first screenshots of a major graphical update to FH2. FH2.4 will feature new shaders developed by Remdul. These overall changes will bring the look of Forgotten Hope 2 on-par with most modern games.

The post-processing effect consists of several elements. The first and most notable is 'color correction'. Color correction changes the overall look of the image by subtly altering the colors and contrast. Each level now has it's own look, accentuating the colors of environment, adding to the immersion.

The second most noticeable improvement is the blur. In previous versions of FH2, the iron-sight depth-of-field effect showed slight double-vision. This has been greatly reduced through dithering, and now looks much more natural. Usage of the blur effect has also been expanded, it is now enabled not only for iron-sights, but also for binoculars, gun sights and deployable weapons alike.

Two other minor aspects of the post processing shaders is the slight darkening of the corners of the screen, and a faint film grain.

[tmb]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110612/fh2cc_01.jpg[/tmb]
[tmb:3rrcxbx4]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110612/fh2cc_02.jpg[/tmb:3rrcxbx4]
[tmb:3rrcxbx4]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110612/fh2cc_06.jpg[/tmb:3rrcxbx4]
[tmb:3rrcxbx4]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110612/fh2cc_08.jpg[/tmb:3rrcxbx4]
[tmb:3rrcxbx4]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110612/fh2cc_09.jpg[/tmb:3rrcxbx4]
[tmb:3rrcxbx4]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110612/fh2cc_14.jpg[/tmb:3rrcxbx4]

The 'near-death' effect has also been improved, as you can see in this screenshot below.

[tmb:3rrcxbx4]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110612/fh2cc_15.jpg[/tmb:3rrcxbx4]


also, shovel:

[tmb:3rrcxbx4]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110612/us_shovel.jpg[/tmb:3rrcxbx4]

and trailer:

[youtube:3rrcxbx4]HBlObijZ254[/youtube:3rrcxbx4]

More pictures on the site.

#33 Hans Ludwig

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Posted 12 June 2011 - 06:48 PM

Wow, a shovel.

Until they make the game realistic, I'm not interested in another arcadey game.

#34 Alvin Fuchs

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Posted 14 June 2011 - 05:44 PM

Well, at least it does look a bit better.
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#35 Homuth

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Posted 14 June 2011 - 06:08 PM

It does look really good, I like the hetzer as well :D

Would love to club someone on the head with that shovel, I believe they did it with good effect in the WW1 trenches.

Too bad shit ain't realism...
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#36 Ts4EVER

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Posted 03 July 2011 - 06:22 PM

December 16th, 1944. Three miles from the German defensive line lay the small village of Eppeldorf, located just on the border of Luxembourg. After an intense artillery barrage, the Volksgrenadiers of the 276th Division captured the town, but a swift counterattack by American forces pushed them back to the easterly outskirts. Now with the Germans gearing up for another offensive push, both sides prepare for battle, despite the already snowy conditions...

[tmb:hhujx8kk]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110703/minimap.jpg[/tmb:hhujx8kk]

[tmb:hhujx8kk]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110703/eppel_1.jpg[/tmb:hhujx8kk]

[tmb:hhujx8kk]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110703/eppel_2.jpg[/tmb:hhujx8kk]

[tmb:hhujx8kk]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110703/eppel_03.jpg[/tmb:hhujx8kk]

[tmb:hhujx8kk]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110703/eppel_06.jpg[/tmb:hhujx8kk]

[tmb:hhujx8kk]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110703/eppel_07.jpg[/tmb:hhujx8kk]

[tmb:hhujx8kk]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110703/eppel_8.jpg[/tmb:hhujx8kk]

[tmb:hhujx8kk]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110703/eppel_9.jpg[/tmb:hhujx8kk]

[tmb:hhujx8kk]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110703/eppel_11.jpg[/tmb:hhujx8kk]

[tmb:hhujx8kk]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110703/eppel_12.jpg[/tmb:hhujx8kk]

[tmb:hhujx8kk]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110703/eppel_13.jpg[/tmb:hhujx8kk]

[tmb:hhujx8kk]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110703/eppel_16.jpg[/tmb:hhujx8kk]

[tmb:hhujx8kk]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110703/eppel_14.jpg[/tmb:hhujx8kk]

[tmb:hhujx8kk]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110703/eppel_04.jpg[/tmb:hhujx8kk]

#37 Alvin Fuchs

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Posted 03 July 2011 - 07:49 PM

God, I'd love to see DH-realism play in FH2. That Ardennes map looks nice.
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#38 Titus

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Posted 04 July 2011 - 03:04 AM

God, I'd love to see DH-realism play in FH2. That Ardennes map looks nice.


I honestly would, too. I'd buy BF2 for it in a heartbeat. That said, the new shaders look great.

#39 Ts4EVER

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Posted 11 July 2011 - 09:22 AM

Huge Update here:

http://forgottenhope.warumdarum.de/

Some sample pics:

[tmb:oajcqy0x]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110710/zb26.jpg[/tmb:oajcqy0x]

[tmb:oajcqy0x]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110710/minimap.jpg[/tmb:oajcqy0x]

[tmb:oajcqy0x]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110710/bastogne_seven.jpg[/tmb:oajcqy0x]

[tmb:oajcqy0x]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110710/bastogne_two.jpg[/tmb:oajcqy0x]

[tmb:oajcqy0x]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110710/bastogne_four.jpg[/tmb:oajcqy0x]

[tmb:oajcqy0x]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110710/bastogne_three.jpg[/tmb:oajcqy0x]

[tmb:oajcqy0x]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110710/bastogne_thirteen.jpg[/tmb:oajcqy0x]

[tmb:oajcqy0x]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110710/us_models_01.jpg[/tmb:oajcqy0x]

[tmb:oajcqy0x]http://forgottenhope.warumdarum.de/screenshotsfh2/news/110710/us_models_02.jpg[/tmb:oajcqy0x]

#40 Ts4EVER

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Posted 12 July 2011 - 07:31 AM

[tmb:19uabj6p]http://forgottenhope.warumdarum.de/screenshotsfh2/news/2.4release/fh24_release.jpg[/tmb:19uabj6p]

Hello and welcome back to another update of Forgotten Hope. Today we are very proud to announce that the release of FH 2.4 is finally upon us! This is a very exciting moment for us here at the development team, as the last 9 months have been filled with nothing but hard work and constant dedication towards the mod. So, it is with great pleasure that Forgotten Hope 2.4 will be released this week on..

July 15, 2011 @ 18:00 UTC

In the coming days leading up to this Friday, we will be releasing the pre-release client files, the server files, as well as the change-log for verison 2.4. On a more substantial note however, we will also be introducing several of the major gameplay changes that are coming in 2.4 as well. Be sure to check back daily to get the full story!

A special thanks to FatJoe as well for the above release image. You can download the wallpaper pack later this week.

The first order of business is that we'd like to announce that after several missed releases and agonizing delays, Forgotten Hope 2 will finally be introducing it's own awards system coming with patch 2.4! Now, on FH2's own website, you can track your kills, view your awards, and show off to your friends. Thanks to the hard work of FatJoe and Spitfire05, our awards system will feature 11 ribbons, 14 traditional medals (each with a bronze, silver, and gold level), 11 historical medals (such as the Medal of Honor and Iron Cross), and 6 theatre-based awards.

You can view the website here to get a more in-depth look. If you are a server administrator and would like to register your server with our stats system, you can go through the process here.

With today's release announcement, we will start by introducing some of the more drastic changes that that have been implemented since the last release. Today's update will focus around the soldierly-side of things, but in the next few days we will also be revealing how the tanks and aircraft have changed in FH 2.4 as well.

The first major change to infantry combat is that the crosshair has now been removed from use. It is our hope that this will bring about longer firefights and reduce the amount less spray-and-pray present on the battlefield. We realize that many fans have voiced concerns against such a change, but we feel that after many months of testing, removing the crosshair will be a welcome change.

Next, thanks to the work of numerous developers, the overall movement physics of the player has been tweaked as well. The way you move, jump, and sprint has all been adjusted to give a more immersive, and yet still enjoyable experience. However, these first two changes are better experienced in the first-person, so we'll leave it to Friday's release for you to truly experience everything the infantry combat in FH 2.4 has to offer.

Our next addition is something that has finally been added to the mod, after being a popular suggestion for quite some time; smoke mortar rounds!

Thanks to this new round type, each and every faction will have the luxury of cover and concealment that only comes from large smoke plumes, even when a larger weapon such as a tank or howitzer is not available. The smoke mortar rounds were implemented by azreal with help from Spitfire05.

Our last item for the day is yet another, brand new map! This time we journey to a dense forest south of the town of Aachen, where both sides will have to use light armor support and small tactical maneuvers to overcome the enemy. The Battle of Hurtgen Forest was made by Knoffhoff.

October 6th, 1944. To support the US attack on Aachen, the 9th Infantry Division was ordered to attack enemy positions in the wooded area south of Aachen. During this first attack on Schmidt, the 39th Infantry Regiment's objective was to cross the Weisser Wehe valley, occupy Germeter and advance to Vossenack to secure the nothern flank of the attack. They were facing the German 275. Infanterie-Division, which was well prepared even though they suffered heavy losses in Normandy. Neither side expected this to be the start of one of the bloodiest battles on the Western Front, the Battle of Hurtgen Forest.

[tmb:19uabj6p]http://forgottenhope.warumdarum.de/screenshotsfh2/news/2.4release/minimap.jpg[/tmb:19uabj6p]

[tmb:19uabj6p]http://forgottenhope.warumdarum.de/screenshotsfh2/news/2.4release/hurtegen_02.jpg[/tmb:19uabj6p]

[tmb:19uabj6p]http://forgottenhope.warumdarum.de/screenshotsfh2/news/2.4release/hurtegen_03.jpg[/tmb:19uabj6p]

[tmb:19uabj6p]http://forgottenhope.warumdarum.de/screenshotsfh2/news/2.4release/hurtegen_04.jpg[/tmb:19uabj6p]

[tmb:19uabj6p]http://forgottenhope.warumdarum.de/screenshotsfh2/news/2.4release/hurtegen_08.jpg[/tmb:19uabj6p]

[tmb:19uabj6p]http://forgottenhope.warumdarum.de/screenshotsfh2/news/2.4release/hurtegen_11.jpg[/tmb:19uabj6p]

[tmb:19uabj6p]http://forgottenhope.warumdarum.de/screenshotsfh2/news/2.4release/hurtegen_14.jpg[/tmb:19uabj6p]

[tmb:19uabj6p]http://forgottenhope.warumdarum.de/screenshotsfh2/news/2.4release/hurtegen_15.jpg[/tmb:19uabj6p]




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