Posted 27 August 2010 - 01:58 AM
Whipped up a quick rubix cube, 12 triangles total. Maps all 512x512(diffuse,normal,spec,gloss).
While not obvious, there are normal map seems, but that's because the low poly has too many hard edges compared to the high. Well it's just a box, but if I chamfered the edges, it woulda looked better. At the same time not worth the extra polys for a small prop.
Posted 28 August 2010 - 08:31 PM
not something that takes you about 20 mins ^^, Meow! Honestly though, the quality of that other piece in my view was top notch. Why post something that "dilutes" your better stuff?
dont go backwards...other than to delete this post:D
Posted 30 August 2010 - 02:06 AM
Posted 30 August 2010 - 01:34 PM
Posted 03 September 2010 - 01:09 PM
Get your cage as close as possible to the low poly at that part, should fix those errors. You could also use the blur,push, and spot healing brush in photoshop to fix that, but it's not proper and you lose quality in the process.
Posted 03 September 2010 - 08:49 PM
I will have to have a "serious" mess around with the cage. (tbh no idea why I posted,I just thought id share the wealth)
The laces are seperate pieces of geometry that I made from box modelling...then applying a turbo smooth filter to them.
I then tweaked the low poly lace whilst still being able to view the turbo smoothed version at the same time.
Creating the tied part of the lace was the most confusing bit to do.
But yea, id say creating the laces as seperate geometry is the best way to go...trying to sculpt laces in zbrush fails pretty badly in my view...unless ive been doing it all wrong?
Oh important to note is that I would defo tweak the low poly cage better than this...this was purely baked onto my low poly base mesh.
Oh and I will post again with it fixed at some point...purely to keep my respect levels healthy.
This rant confirms I have no life ^^,
Posted 03 September 2010 - 11:57 PM
P.S. Get your own thread!
Posted 06 September 2010 - 06:31 PM
Also I think I saw a tutorial where the guy wrote some custom max script for macro keys that would do edge loop selection (or ring) when in any selection mode regardless of being vertex or edge. I wish I could find a link.
Posted 07 September 2010 - 09:49 AM
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