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Young's sketchbook


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#41 2_k

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Posted 16 November 2010 - 04:49 PM

Hot AK m8!

#42 Cpl.Guillemette

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Posted 16 November 2010 - 05:26 PM

your models look awsome!!!
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#43 Jörg Biermann

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Posted 16 November 2010 - 11:28 PM

Hmm I kinda want to do some 3D modeling but stuff a lot more simplier like furniture and stuff
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Maps: Poteau Ambush(Razorneck) Southern Oosterbeek(RIP)

...Get something wrong with the Germans in this game, and you will hear from Ernst Hoffman and Bierman...


#44 CYoung

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Posted 17 November 2010 - 01:00 AM

Some texture work, laying out the magic.

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#45 Cpl.Guillemette

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Posted 17 November 2010 - 01:39 AM

it needs a bit more tape ;)
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#46 Hans Ludwig

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Posted 17 November 2010 - 04:07 AM

So a Johnson & Johnson/3M product found on a Russian weapon? :shock:

#47 CYoung

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Posted 17 November 2010 - 06:21 PM

I think it's common law by now that putting tape on a gun increases it's accuracy and damage by exponential levels. Same theory goes towards putting a flame decal on your car, automatic addition of 50hp. Now if you're really daring you could go for an offset racing strip, I heard that boosts your torque by 400 ft/lbs !!!
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#48 Hans Ludwig

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Posted 17 November 2010 - 07:09 PM

I think it's common law by now that putting tape on a gun increases it's accuracy and damage by exponential levels. Same theory goes towards putting a flame decal on your car, automatic addition of 50hp. Now if you're really daring you could go for an offset racing strip, I heard that boosts your torque by 400 ft/lbs !!!


ROFL

#49 CYoung

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Posted 20 November 2010 - 12:26 AM

Calling it done, here's some beauty shots, realtime.

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#50 Razorneck

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Posted 20 November 2010 - 12:41 AM

That's fucking sexy man!
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Maps: Bois Jacques, Poteau Ambush (w/ Jörg Biermann), Noville, Son, Nuenen, Dog Green (w/ Exocet, Sichartshofen), Wanne (w/ BOH-rekrut)

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#51 'DeadlyDad' Olson

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Posted 20 November 2010 - 05:14 AM

It looks pretty good, but what is going on at the edges of the tape?
"Keep calm, and tell me all about it."

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#52 CYoung

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Posted 20 November 2010 - 05:22 PM

That's a problem with the shader, the bloom like blurs the white from the tape and offsets it, but I can't turn it off.
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#53 BaNaNaSpliTTer

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Posted 21 November 2010 - 03:56 PM

The wood grain and the metal look really nice considering its a real time engine ^^,
post the wire frame as well plz.
Pretty good job overall

#54 'DeadlyDad' Olson

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Posted 21 November 2010 - 04:14 PM

That's a problem with the shader, the bloom like blurs the white from the tape and offsets it, but I can't turn it off.

Ah. It looks like it was taped tight enough to dent the metal. :D
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#55 Razorneck

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Posted 21 November 2010 - 06:29 PM

That's a problem with the shader, the bloom like blurs the white from the tape and offsets it, but I can't turn it off.

Ah. It looks like it was taped tight enough to dent the metal. :D


When you put tape on a gun you do it hardcore!
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#56 CYoung

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Posted 14 January 2011 - 03:13 AM

Something I finished a week ago for another mod. They are supposed to be asteroids, and they are floating in the distant, so I wasn't too concerned about anything other than variance in size and shape.
Also note I made these with a cellular texture that I made and applied that to a displace modifier along with several micro noises, tessellation, and FFD to modify the shape. It actually only took under a half an hour to make all 5 rocks, high poly and low, bake the AO and normal, and make the diffuse and specular.

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Realtime web preview-
http://meshbin.com/m...d=4d2fbea91be06
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#57 2_k

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Posted 14 January 2011 - 05:51 AM

Looks great.

#58 BaNaNaSpliTTer

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Posted 15 January 2011 - 02:51 PM

I agree, It looks nice. Id appreciate a mini tut on how you achieved it. Id probs just go in by hand and carve out everything ^^, taking me alot longer than 30 minsD:

#59 BaNaNaSpliTTer

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Posted 18 January 2011 - 05:43 AM

http://postimage.org/image/maky9cjo/ Old work, was just messing with the zbrush renderer+ps ^^,
your gonna have to put up with me Young :D
Only 2 zbrush materials...Green clay+white material (AO pretty much) ps wizardry

#60 Titus

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Posted 18 January 2011 - 06:17 AM

Progress on the DH2 playermodels looks great...




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