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Young's sketchbook


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#81 CYoung

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Posted 06 July 2011 - 09:33 PM

Watertower model I made by request for a DOD:S map. Weighs in at 1128 polys, collision mesh, diffuse/specular/normal. Ignore how shiny the model appears, the source SDK modelviewer has terrible shader support, it appears different in game.

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#82 BaNaNaSpliTTer

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Posted 06 July 2011 - 10:59 PM

Good stuff...which map is it on btw...il have to play just to see it...then quit the game :D

#83 Alvin Fuchs

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Posted 06 July 2011 - 11:58 PM

The model appears shiny.
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#84 CYoung

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Posted 07 July 2011 - 02:28 AM

Good stuff...which map is it on btw...il have to play just to see it...then quit the game :D


Remake of june 11th, one of the best maps ever.
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#85 Cpl.Guillemette

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Posted 07 July 2011 - 02:41 AM

Remake of june 11th, one of the best maps ever.


Wow that map still exist, wasn't like the biggest DOD map ever??
That was my favorite one of all time!
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#86 CYoung

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Posted 07 July 2011 - 07:01 PM

Small scene I modeled and rendered last night. Not entirely sure what direction I'm going in with this, just sort of doing it to learn some vray settings. I'll render a fullsize image with higher Irradiance map passes and cuastics, but I'm still fiddling around with the filters to get a reasonable render time/quality.

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#87 Titus

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Posted 07 July 2011 - 10:35 PM

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Darkest Hour 2: Yuppie Debt Simulator

#88 CYoung

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Posted 08 July 2011 - 06:00 AM

Jumping all over the place here but I got bored and decided to model up something quick. Went for a TF2 concept sheet,
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Did the high poly, low poly, unwrap, and finally the bake. I think the low poly is like 1,200 or something like that. I'll do the diffuse tomorrow perhaps, or I'll finish up that panzerfaust.

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#89 Cpl.Guillemette

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Posted 08 July 2011 - 04:24 PM

How can you do all those things so fast??
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#90 CYoung

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Posted 08 July 2011 - 11:56 PM

When I'm in a dedicated mindset I can work very fast, and then there are the times I'm not in that mindset. There are a few people around these forums who have seen the opposite of this from me 8)
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#91 CYoung

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Posted 09 July 2011 - 01:06 AM

Finished up the textures in a little under an hour. Not sure if I like it too much. 1024x1024 diffuse, normal, specular. Tried to set up the shader to mimic TF2 in-game.

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#92 CYoung

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Posted 22 September 2011 - 02:12 AM

Modeled a Mercedes SLR, rendered in iray
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#93 Cpl.Guillemette

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Posted 27 September 2011 - 11:55 AM

Real nice!

My friend who<s a car enthusiast, just said while i showed him, Mercedes should hire him :wink:
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#94 CYoung

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Posted 08 October 2011 - 07:00 PM

Some more do-ings....
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