Posted 05 September 2010 - 02:53 PM
Is there anyway of selecting edge loops of the cage? rather than vert by vert?
If this was possible I could just expand/contract edge loops of the cage.
Posted 02 November 2011 - 02:02 AM
Barrel vs cars...I know which is better :roll:
I need to add the "Ineedtpformybunghole" bit...that shouldnt exactly take long. Bunghole being the bit you drill a hole into+plug it. Watched how they made them today...good stuff to watch ^^,
1 thing I will say is that the red car render kinda makes me feel a bit woozy looking at it...the angle that is. Good stuff all the same. 8)
Oh! and in terms of the dedicated mindset comment...I totally agree...ive yet to have the dedicated mindset for a longtime...but I do know that when your doing something FOR A GOOD CAUSE...wink wink nudge nudge :mrgreen: its alot easier to stay focused + to want to get things done!
-Edit- " noticed an intersecting problem with the middle hoops=fixed pretty much. I was also stressing over the gradients on the middle hoops...they=about 1% less than the others at most!
I really should live in a country where the green stuff is legal so I wouldnt have to stress over this stuff ^^,
Posted 02 November 2011 - 07:34 PM
1st test...clearly errors all over...gonna use a mixture of xnormal+3ds max to bake out my maps
Also thinking of increasing the tri count of the lp cage from 620 to at least double.
Anyways...we shall see.
more trials+tribulations await... :roll:
"EDIT" turns out the poly count is fine+that 1024 would be the most ever used for such an asset...seems I just gotta live with hexagons...the triangulation on the lid isnt correct either ive been told...they shouldnt converge like that...easily fixable...next post...WILL BE FINISHED!
Posted 12 December 2011 - 04:48 PM
"I also think the spec map needs to have some parts deleted on the metal hoops...so that it gives a more patchy varience to it...havent tested this...just assuming"
Posted 12 December 2011 - 07:31 PM
That barrel does look good! And a sparing amount of polys to make it, too...
For whoever habitually suppresses the truth in the interests of tact will produce a deformity from the womb of his thought. - B.H. Liddell Hart
Posted 29 February 2012 - 04:29 AM
Maps: Poteau Ambush(Razorneck) Southern Oosterbeek(RIP)
...Get something wrong with the Germans in this game, and you will hear from Ernst Hoffman and Bierman...
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