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BaNaNaSpliTTer


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#1 BaNaNaSpliTTer

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Posted 05 September 2010 - 02:53 PM

I tightened up the cage and it did the trick. I wont bother posting the outcome...just trust me that it worked :wink:
Is there anyway of selecting edge loops of the cage? rather than vert by vert?
If this was possible I could just expand/contract edge loops of the cage.

#2 BaNaNaSpliTTer

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Posted 02 November 2011 - 02:02 AM

http://postimage.org/image/tospcn5lj/
Barrel vs cars...I know which is better :roll:
I need to add the "Ineedtpformybunghole" bit...that shouldnt exactly take long. Bunghole being the bit you drill a hole into+plug it. Watched how they made them today...good stuff to watch ^^,

1 thing I will say is that the red car render kinda makes me feel a bit woozy looking at it...the angle that is. Good stuff all the same. 8)

Oh! and in terms of the dedicated mindset comment...I totally agree...ive yet to have the dedicated mindset for a longtime...but I do know that when your doing something FOR A GOOD CAUSE...wink wink nudge nudge :mrgreen: its alot easier to stay focused + to want to get things done!

-Edit- " noticed an intersecting problem with the middle hoops=fixed pretty much. I was also stressing over the gradients on the middle hoops...they=about 1% less than the others at most!

I really should live in a country where the green stuff is legal so I wouldnt have to stress over this stuff ^^,

#3 BaNaNaSpliTTer

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Posted 02 November 2011 - 07:34 PM

http://postimage.org/image/3m1oissyn/

http://postimage.org/image/i6irdmnxb/

1st test...clearly errors all over...gonna use a mixture of xnormal+3ds max to bake out my maps

Also thinking of increasing the tri count of the lp cage from 620 to at least double.
Anyways...we shall see.

more trials+tribulations await... :roll:

"EDIT" turns out the poly count is fine+that 1024 would be the most ever used for such an asset...seems I just gotta live with hexagons...the triangulation on the lid isnt correct either ive been told...they shouldnt converge like that...easily fixable...next post...WILL BE FINISHED!

#4 BaNaNaSpliTTer

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Posted 12 December 2011 - 04:48 PM

http://postimage.org/image/af3ln47dz/
http://postimage.org/image/43ye6p65j/
http://postimage.org/image/fch6889d3/

"I also think the spec map needs to have some parts deleted on the metal hoops...so that it gives a more patchy varience to it...havent tested this...just assuming"

#5 jefaus

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Posted 12 December 2011 - 07:31 PM

Tap that hogshead and pour me a stein!

That barrel does look good! And a sparing amount of polys to make it, too...
--- The Killer of Threads! ---

For whoever habitually suppresses the truth in the interests of tact will produce a deformity from the womb of his thought. - B.H. Liddell Hart

#6 BaNaNaSpliTTer

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Posted 05 January 2012 - 11:34 PM

http://postimage.org...mwzw4a0fb/full/
work in progress ofc...gonna be a bust wish armour+head piece.
leaving proportions/anatomy until last...just going with the flow atm.
Should be a tonne diff when im done...lets hope.

#7 BaNaNaSpliTTer

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Posted 07 January 2012 - 03:25 AM

.

#8 BaNaNaSpliTTer

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Posted 08 January 2012 - 02:49 AM

http://img688.images.../97preview2.jpg
Still alot I would+will eventually change.
Watched a lil bit of Pennywise "IT The Clown" the other night...probs do something inspired from that

#9 Jörg Biermann

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Posted 29 February 2012 - 04:29 AM

Very Nice. Do you use 3Ds Maxx? I've had 3Ds for ages now but I can never motivate myself to learn to use it...
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Maps: Poteau Ambush(Razorneck) Southern Oosterbeek(RIP)

...Get something wrong with the Germans in this game, and you will hear from Ernst Hoffman and Bierman...





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