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inverted surfaces in my model

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#1 BOH-rekrut



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Posted 13 December 2011 - 12:45 PM

I've recently started to make a model with blender.
I have selected the SdKfz 250 to me.
Now I wanted to download the ASE file in the SDK to see how it looks.
but unfortunately most of the surfaces incorrectly textured. the interior has no surfaces yet. and i ve no idea why ....

#2 exocet



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Posted 13 December 2011 - 12:52 PM

Flipped Normals is your answer m8, I have no idea how blender deals with those, but is an easy fix in 3DS Max.

You need to find the faces (Tri's) that do not show up and in blender, Select them then and flip them.
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Day Z, which is essentially a walking-forever-to-find-a-can-of-beans simulator.

#3 Basnett


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Posted 13 December 2011 - 04:53 PM

In blender, there should be a way to disable two-sided faces, this will make it more obvious where the flipped normals are within the modeling program.

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