Jörg Biermman's Festung Europa Ideas and Suggestions
What I think would be good for Festung Europa is to have multiple accents which the mapper can then chose for the classes in his map.
For example. The British can have two different accents, Northern and Southern. Maybe even make Scottish or Irish accents too.
Then when the mapper is doing his thing. In the class properties he has the option to chose what set of accents that class uses. Then imagine a game with Southern English infantry and Irish tankers.
This was just a stupid idea I had.
Attacking/Defending Map Balance
Hey, I've had this idea but I reminded myself to post it when Rinaldi was getting annoyed with players always joining the denfensive side and the attacking side always having 1 players less.
So my idea was basically to change the way balance works. Balance right now it done by the Server Admins and the server keeps the same ratio. My small idea is to just change that into the balance changed to the Mapper. The mapper should be able to choose what ratio of attackers/defenders. This is so maps can be more balanced even though the teams are not fully balanced.
For example a map like Omaha does not need exactly 50/50 attackers/defenders. The attackers need a lot more players. But other maps the attackers might only need a few more players to help balance it out.
Hopefully you understand what I mean.
Ingame Name NOT Steam Name
Ok, I'm going to post this suggestion extra early because it annoys me so deeply.
In FE please make it so you can chose your name ingame. I hate all these new games that make you use your steam name. This is really annoying for people like me who like to not wear clan tags on their steam name or use different names for different games...
Bren Suggestions - Shooting and Barrel Changes (FE)
Ok so we all know how annoying it is to be killed by some run and gunner Bren hip shooter. Well here are some suggestions that I think will make the Bren more realistic and more balanced. Also this is mainly a Darkest Hour 2 suggestion but could be added in DH (Unlikely). I'm basically making lots of idea threads on all the things in DH that I think should be changed for FE.
Overheating and Barrel Changing - Yes the barrel on the Bren did overheat. The Bren had also a changeble barrel on it. (Thats what the Handle on the Barrel is for). I think that the Barrel should overheat and have to be changed for realism and also for balance against the MGs of the Germans. This will also balance it a bit more because you won't get people just shooting away like mad men, you will get people actually shooting in bursts trying to not overheat the barrel.
Shoulder Shooting - The Bren shouldn't be able to shoulder shoot. It was very awkward for someone to shoulder shoot a Bren. I'm not saying that it's impossible. I'm just saying that it is very unlikely that someone would do it in WW2.
Hip Shooting - In Bren manuals and also Bren Trainings. The Bren is used from the Hip for Close Quarters. But you can't just hip shoot it like you can in DH. You need to brace yourself for it. The Bren needs to be a lot more like the MG34 in DH. You should have to Right Click to brace yourself and then start shooting from the hip. Below I'll post a image from a manual on how they stood when Hip firing. This was the only image I could find.
Resupplying Ammo to Machine Gunners
I've never really liked the way Machine Gunners basically have an unlimited amount of ammo in DH. Basically you get resupplied by others so often you never really run low. I was thinking of ways to make this more realistic. One way which I think would be cool was to have it that players pick up Ammo Boxes from Ammo Depots and carry these small boxes and give them to the Machine Gunners.
So basically after picking up a box you hold your gun in one hand (So only people with Rifles and small weapons can carry ammo), while carrying you don't need to lose any speed but you will lose the ability to shoot your gun. Then say you suddenly spot an enemy, by switching to any other weapon you drop the Ammo Box to the floor, then you can pick it back up when it's safe. Then by just dropping it at the Machine Gunner, he will get the ammo.
MDVs in Festung Europa
Now when I first heard about MDVs being added to DH when I was in beta testing, I fucking hated the idea. I'm glad to see that the MDVs didn't really replace normal Halftracks and are only on a small amount of maps. The main map that uses MDVs in Bridgehead, and this is why I hate them. The Allies on Bridgehead always drive the MDVs completely around the Axis defences (Lack of Minefields protecting the Axis spawn areas), also Allies always drive behind the axis spawn and destroy the Pak guns. What normally happens is they hide the MDV in a bush and normally attack from behind or camp the defenders spawn. This is the big no no in MDVs.
What I like about MDVs is that Halftracks are normally full now which seems a lot more realistic, I love seeing full halftracks getting hit by a tank but only destroying the engine and seeing lots of infantry all bail out. This seems a lot better than a load of halftracks driving around with 1 or 2 guys in it.
So I propose. Instead of MDVs always spawning people in. Instead make a timer that activates when the MDV has left a radius out of spawn and people have a limited time to spawn inside the Halftrack. This way, when the halftrack actually gets to it's objective it will most likely be full and it will also stop the stupid bush spawn camping problem.
I know this won't be that an issue in the intial release of Festung Europa because the initial release will be June 1944, but what I would love to see in a game is where temperature affects how effective you are handling a gun. When you are cold you shake a lot and it's sure is hard as hell trying to keep a rifle straight when you are shaking and freezing your ass off. So I would love to see something where you can change the temperature in a map and it makes things like sway increase a lot or maybe shake a little too.
So going back to this topic http://forums.jackbo...nteresting-poll . Devs were asking people if they think Festng Europa should have slight character customization. I would absolutely love to see this ingame. Things as small as being a ble to pick your Helmet cover and what camo Smock you wear will be great for the game. I think that it should be made that the mapper controls what things are pickable in his map, for example if someone makes a winter map, the mapper can make it so you have to wear a Smock or Parka and not just a Tunic on its own. Also I think that Festung Europa should take inspiration from Resistance and Liberations slight Character Customization. I think you should choose your uniform while in game.