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6th of June


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#21 thens

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Posted 06 June 2015 - 05:24 PM

Our new website being launched is contingent upon two things happening: (1) a new logo being designed and (2) the finishing touches on a playable alpha; The former is being worked on by the community at present and the latter is coming a long in the form of a crude alpha. Our character artist 2K has reworked the the British and German player models, and the team has created FE_Raids as the map that will be used to play test the alpha.


Aww yeh, sounds good. Finally, people might stop complaining then (jk, they won't :-) )

#22 Razorneck

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Posted 06 June 2015 - 09:38 PM

Aww yeeah! Raidz! <3 <4
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#23 Shurek

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Posted 07 June 2015 - 11:24 PM

Did someone say Raids?

UxPU2rPPIoA

*DISCLAIMER NOTE: this is still heavily WIP!

3ka2.png


#24 vonRas

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Posted 08 June 2015 - 06:54 AM

^^

Not bad. I hope to see the beta of this thing before the PS4 version of RO3* will send me to comatose.

*(Greed born. Greed driven).

#25 BloodyWiesel

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Posted 08 June 2015 - 11:06 AM

Nice vid, at least it is good to know that you still work on FE.
Keep it up :spy:

#26 Kashash

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Posted 08 June 2015 - 03:16 PM

Wow that's really nice, wasn't expecting it tbh but that's really great. A lot of rumors were hovering around and I just simply had to ask since the forum had gone all so quiet for a while... Pardon me if I interrupted the flow of your work.

#27 FuriousBystander

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Posted 08 June 2015 - 04:55 PM

Yes, MOAR plz! Releasing small teasers like this every so often would be great. They don't have to be fancy or well produce. At least, we will know you are alive. I'm also hoping that Lawrence continues his twitch streams soon.


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#28 smith1215

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Posted 08 June 2015 - 10:39 PM

crossairs? FE is casualized DH!!!

#29 Razorneck

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Posted 09 June 2015 - 03:47 AM

crossairs? FE is casualized DH!!!


Let's not start the grieving this early in the process. They could be there for testing purposes
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#30 Kashash

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Posted 09 June 2015 - 11:09 AM

Is UE4 relatively easy to create custom maps or will FE editor allow to make custom maps later?

#31 Shurek

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Posted 09 June 2015 - 05:53 PM

I have a feeling smith was only joking about the crosshair. However, we will be using it through testing, with it being removed of course prior to any kind of public release.


QOKq_MXlhUQ


As usual, the WIP disclaimer applies to any content or features we are teasing at the moment.

3ka2.png


#32 ccmm7

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Posted 09 June 2015 - 10:47 PM

Wow, that looks awesome, I had seriously thought that this project had died. I don't mean to sound too impatient, but do you have any idea when a playable alpha with the one map might be available (broad estimate like Q4 2015, Q1 2016 or whatever)?

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#33 warrdogg

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Posted 10 June 2015 - 01:19 AM

Looking really nice. Thanks for putting up the videos. It's been hard trying to stay patient, but after seeing what the game could look like I am going to sit and wait patiently for the release.

#34 Amerikaner

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Posted 12 June 2015 - 03:56 AM

Wow. It was hard to tell with the first teaser how much was done with the first person player view but this teaser...damn. That looks excellent.

#35 smith1215

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Posted 13 June 2015 - 01:45 PM

shit looks dope

#36 RubberSlug

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Posted 16 June 2015 - 02:01 AM

The tease looks great! Is there a plan to ever implement VR support?

#37 Goury

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Posted 18 June 2015 - 05:30 PM

The tease looks great! Is there a plan to ever implement VR support?


UE4 has made it really easy to implement VR, and that free look tease makes it look like it could would really well with VR.
I own a DK2 and would love to know if they are planning VR support as well, if so this game couldn't get more awesome!

#38 SilentAssassin

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Posted 19 June 2015 - 10:31 AM

I've been off the forums for a while and came back to check up on the game and wow, I get to see a first person teaser video. Really excited for this game and glad to see it progress.




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