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Let's Get (Un)Real


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#61 VonGlug

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Posted 03 February 2015 - 07:19 PM

It is great to hear production is alive and kicking. Thanks for the update. :)
"Surrealism is destructive, but it destroys only what it considers to be shackles limiting our vision."—Salvador Dali

#62 Spindle

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Posted 04 February 2015 - 08:06 PM

What update?
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#63 Serathis

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Posted 05 February 2015 - 08:22 AM

The switching to UE4 update that happened months ago and we haven't heard anything since update?
Bloody screen! So real.

#64 TT33

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Posted 05 February 2015 - 07:52 PM

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#65 Shurek

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Posted 01 March 2015 - 05:53 AM

Panzerknacker, I want to believe...

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#66 Dietrich Landrik

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Posted 01 March 2015 - 08:02 AM

B-but that's not how you hold iiiiiit~

#67 Shurek

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Posted 01 March 2015 - 03:58 PM

B-but that's not how you hold iiiiiit~



I suppose I better get into the habit of posting "alpha disclaimers" with images now :tongue:

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#68 Dietrich Landrik

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Posted 02 March 2015 - 03:27 AM

Yeah, just giving y'all shit. As long as we aren't holding weapons like Marines in Iraq during 2003, I'll be pleased.

EDIT: I love the textures. Also, being able to see your own feet/body.
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"Nach Drill und Dreck, Gibt's Erbsen mit Speck, Aus der Gulaschkanone~"

#69 Shurek

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Posted 02 March 2015 - 04:40 PM

Well, yes, this pretty much confirms we have full body awareness and free look already in the game.

Regarding the anachronistic anim poses, and other glitches, right now our primary goal is to gain progress - in other words, we don't want to make perfect the enemy of the good, if you know what I mean.

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#70 Dietrich Landrik

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Posted 02 March 2015 - 05:27 PM

Word, brotha

#71 Cpl.Guillemette

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Posted 06 March 2015 - 04:42 PM

Congrats guys! It's something you've been talking for a while if I remember well!
I'm pleased to see progress!
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#72 Lord lovat

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Posted 06 March 2015 - 10:04 PM

That looks promising!

#73 Theel

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Posted 06 March 2015 - 10:48 PM

I like the detail on the uniform, just needs some dirt and blood or a bayonet in it!
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Current Project: Darkest Hour 6.0




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