Introduction to Production Bytes.
Production Bytes is designed exclusively to keep our community informed and engaged with current development events of Festung Europa. We will include a summary of what has been completed, add images and video (when applicable) to show off any new 2D/3D art assets, code written for core game features and music and ambient sounds produced. We will also be collecting any questions or concerns the community might have and answer them via Ask the Developers: Q&As that will be included with some Production Bytes updates.
However, we can’t guarantee at this stage that we can create a Production Bytes issue on weekly or frequent basis or that they will always include substantial content (hence the title “Production Bytes”); we will always inform our community of development events as they unfold behind the scenes. This, of course, is subject to change as production increases and we recruit more members to our ranks.
Production Bytes 1
Where other games have separate models for first and third person views of the character, we are currently using a single model. With the camera attached to the head, we aim for a realistic viewpoint of the players own body. We already support free look. By default, the head is locked to look at the same direction the player is walking to. With free look, the player can rotate his head while walking in a different direction. Other players see the head rotating accordingly.