I decided to open this thread because, as for the capzones and the capture system, some additional game design brainstorming provided by the community would make the difference.
So.. in order to get the discussion started, like the other topic, I've put here some points.
Disclaimer: These below are not to be intended as part of an official design.
-Categorization of every received communication:
. make the player be able of paying attention selectively to the stuff that is more important at the moment
. make people receive attention far more easily in case when it's needed
Possible implementation (just threwing it here):
. separation between orders and chat, with orders (both pre-built and typed) getting notified and categorized in an always-on-screen semi-trasparent widget* that can be noticed instantly by the player and the chat being simply hide-or-display.
. well, "Anti-spam measures" seems pretty self-explicative .
. more restrictive anti-spam measures for the most important communications (help requests overall)
. option for auto-muting people that stil continue using the mic after an user-determinated time
-Re-designed microphone communication:
. possibility to hear/ignore one or more channel.
*Having it always-on-screen may be a controversial point for someone, gotta hear some opinions about this
This time I think it'd be better and less dispersive to procede by adding/modifying stuff into the above list as the discussion goes on.
This is everything for the moment, see you!