Production Bytes 3
The main goal pursued in creating charater assets for Festung Europa is to convey a realistic and accurate historical appearance of player models in-game. To achieve this purpose, there is a number of techniques and approaches in the working pipeline, which begins, naturally, with the search and selection of reference pictures, usually consisting of a mixture of real World War 2 and modern historical reenactment photos. A secondary goal is to attempt to show the nature of the character. At the modeling stage can be designated a couple of key points that stand out from others. One of them is the special attention given to modeling the natural fabric folds and the amount of time spent on it compared to the whole process. The other attention given is focused on the small details such as, for example, sewing seams or buttons on the uniforms and equipment. These needs are dictated by the presence of in-game Full Body Awarness. It may also be noted that for modeling some of the character's faces were used as reference World War 2 photos of soldiers' portraits. But of course all this only applies to those cases where it is possible and reasonable from a technical and artistic point of view. In general these and other points of the modeling and texturing stages are aimed to help achieve the main goal behind the design of the character models for Festung Europa.
Disclaimer: The melee system has not yet been developed in the current build of FE, but is still in our plans to implement at a future date.
Quoted from 2K, Jackboot Games' Character Artist.